Weathercraft

Weathercraft is the druidic ability to sculpt and craft the regional weather system to a Mage's desired preference. This is accomplished by manipulating existing natural weather to take on new forms and fronts.

For example, during dry weather a druid may be able to craft the weather in such a way as to force the onset of cloud cover and precipitation, and in doing so turn a sunny day into a one filled with overcast skies and torrential rain.

Conversely, a druid may be able to do just the opposite. If the weather is generally overcast and wet, the druid is able to part the clouds or even disperse them entirely, bringing clear skies and sunshine to a region previously under the grip of bad weather.

The art of weathercrafting is not an exact science, however. A druid is not able to personally direct such things as gusts of wind at another person or creature, but may be able to direct the wind or temper it from gale force to a slight breeze, and vice versa.

Equally, the druid cannot turn a cold winter day into a heatwave, or a warm morning into a frosty one, and is still bound by the natural laws of seasonal weather and climates.

Counterskill: Counterspell, Zone of Silence