OtherSpace: Millennium Character Generation

Character Generation, or chargen for short, is the initial process of creating a character concept, submitting the concept for approval, and creating an initial sheet.

Step One: The Wall
The Wall is the nickname for the series of questions every player must answer before beginning a character application. Most of these are about your experience with roleplaying, a sample pose, and to make sure you understand the basic nature of the MUSH.

Step Two: Choosing a Race
The next step of creating a character concept is to decide upon a race. OtherSpace: Millennium has a wide variety of races that may be selected to play.

Step Three: Skill Initialization
There are two major methods to initializing a character's sheet.

Step Three: The Easy Way
Use the +class system to decide upon an initial skillset. +class/choose will set up a character with the initial skillset and an attribute set appropriate for that occupation.

Step Three, Option Two: A la carte
Use the Trainer in the Character Setup room and spend the 100 SP given to every character to purchase an initial skillset.

Step Four: Choose Gifts, Faults, and Quirks
The next room involves purchasing gifts, faults, and quirks. +sinfo  to look at the options. Possibilities to give consideration to include:


 * Computer Specialist - This quirk allows characters to invest in Computer skills past Fair.
 * Engineering School - This quirk allows characters to invest in Engineering skills past Fair.
 * Law School - This quirk allows characters to invest in the Lawyer skill.
 * Medical School - This quirk allows characters to purchase General Medicine, which is a prerequisite for most of the other medical skills.
 * Pilot Training - This quirk allows characters to invest in piloting skills beyond Fair.
 * Weapon Expert - This gift allows characters to invest in combat skills past Fair.
 * +wealth/+poverty - These two commands allow one to start out with 10000 credits more (or less) in chargen, or 1000 credits more (or less) out of character generation. This money is commonly used to purchase cybernetics. One can begin with a negative monetary total to represent debt if desired.
 * Journeyman - Your character has been out and about in the known multiverse for a little bit. Your character leaves chargen at level 11.
 * Experienced - Your character has a decent amount of experience under their belt, and thus leaves chargen at level 20.
 * Master - This is a character who in the past has seen many of the things the multiverse has to offer. The character starts at level 50.

Step Five: Cybernetics and other Major Equipment
Within chargen, the next step is one may purchase cybernetics with the +wealth used in the Gifts, Faults, Quirks room.

Step Six: Bio Submission
The next step is to use the +str system to submit a biography for approval by the staff.

Step Seven: Sample MUDQuest
After approval, your character will go through an easy MUDQuest to sample the system. This will boost your character by a level in chargen.

Step Eight: Finalization, and Choosing a World
Finally, any experience quirks will apply, and you will be asked to choose a starting world for your character using a series of exits.