Classic Ship Upgrades

Stats
Each ship, depending on its Class, comes with default levels in each of the following stats: Computer Rating, Sensor Rating, Reliability, Maximum Speed, Acceleration, Maneuverability and Power Plant.

These are the costs (in credits) to upgrade any of those systems:

Terrible to Poor - 2500

Poor to Mediocre - 5000

Mediocre to Fair - 10000

Fair to Good - 20000

Good to Great - 40000

Great to Superb - 80000

Superb to Legendary - 250000

Ship Size falls outside these categories. A ship can only be upgraded one level above its factory default and the cost, regardless of current level, is 400000.

Equipment
This is a list of available equipment additions with their respective prices. Keep in mind that some already come as part of the ship. If you are uncertain, check the entry for any Class in particular. Default level for prices listed below is Poor. If the ship comes with one of these by default, it is exempt from the level requirements.

1) Cargo Hold: room where cargo is stored. Cost: 50000

2) Docking Bay: room where other vessels can dock. (Ship Size must be Great or above). Cost: 150000

3) Armor: hull protection. Cost: 50000

4) Deflector Shields: energy barrier that protects vessel. Cost: 60000

5) Fire Control Computer: targeting system. Cost: 40000

6) Boarding Lock: airlock security system. Cost: 40000

7) Tractor Beam: energy beam that allows one ship to take hold and/or pull another. Cost: 60000

8) High Gain Antennae: communications system. Cost: 60000

9) Harpoon Cannon: towing system. Cost: 60000

10) Fuel Scoops: fueling system. Cost: 60000

11) Shielded Bay: system that protects against cargo scans. Cost: 60000

12) ECM/ECCM: This is an electronic counter-measures suite, or radar jammer in layman terms. At a level of Great it gains the ability to spoof, which gives a ship the ability to create one to five false radar signatures. At Ledgendary a cloaking system is available, allowing a ship to not only disappear from radar, but from visual sight. Cost: 70000

The costs to upgrade from one level to the next are as follows:

Mediocre to Fair - 20000

Fair to Good - 40000

Good to Great - 80000

Great to Superb - 160000

Legendary - 400000

Weapons
This is a list of available weapons. Default level is Poor.

1) Pulse Repeater - 75000

2) Pulse Cannon - 70000

3) Plasma Cannon - 70000

4) Particle Cannon - 70000

5) Guided Missile (only if ship has proper setup to fire missiles) - 75000

6) Blast Cannon - 100000

Remember that the Ship Size (among other factors) affects the quantity of weapons a vessel can hold and which.

Upgrades for each weapon cost the same as those for equipment, with a few exceptions:

Great to Superb - 250000

Legendary - 500000