Necromundus Focus Points

Stat Focus Points
An idea from the desk of the Fish:

1. Every two levels players get one stat focus point. 2. The Non-existant to Legendary scale will remain, with its levels being for the purposes of combat code assigned values 00 to 70. Players can spend stat focus points in any stat to increase its value by 1 (so Good+3 focus points = 43). 3. This adds more customization for players and gives me another good reason to make stats more important in combat.

What Stats Do In Combat
From my notes, on what stats should end up doing in combat. Feedback welcome, and in fact encouraged, since this is going to make a difference in the way you play the game.

constitution adds to health strength adds to melee damage dex adds to crit rate, reduces miss rate willpower increases healing power intelligence increases spell-based damage charisma affects NPC prices (bargaining code will need to be modified) reaction increases dodge rate perception increases chance to avoid monster aggro OR decreases critical hit rate against you (feedback on this one, please)