Nature's Step

Nature's Step is a Druidic skill that reflects a Druid's unusual connection to nature through the Shadow, granting them a number of abilities that allow them to walk with nature herself in a variety of different ways.

Endure Elements
 * Permits the Druid to exist comfortably in hot or cold environments. Where one might feel the icy chill of snow, a Druid will not. Where one might suffer under scorching sun, the Druid will not. Note that this does not prevent the Druid from being blown away in gale force winds, or feeling the sting of hail stone, however.

Pass Without Trace
 * Permits a Druid to travel across an environment without leaving tracks behind them. Grasses will not bend out of shape when stepped on, nor will soil record their footprints as they move.

Water Walk
 * Allows a Druid to tread on any liquid as if it were firm ground. Mud, oil, snow, quicksand, running water, ice, and even lava can be traversed easily, since the Druid is protected by the Endure Elements capability of this skill. A Druid can walk, run, charge, or otherwise move across the surface as if it were normal ground.

Counterskill: Dispel