Player-Run Events

=What is a Player Run Event?= Player run events are events or a series of events ran by a player. In many cases, players run these 'events' on a daily basis without even thinking about it. Either by emitting an NPC to interact with, setting up a group target practice, or even just running a meeting.

Player ran events come in two majors subtypes for our purposes:
 * Events that do not need prior staff approval
 * Events that need prior staff approval

Events that do not need approval
Generally events that have the following traits don't need prior approval:
 * No out of the ordinary encounters with canonical organizations (such as the OAU, NC, or GS)
 * Non-violent encounters if the IC locale is deemed to be generally civilized.
 * Mildly violent encounters if the IC locale is known for violence (barroom brawls, a troublemaker with a gun, and so on)
 * The event does not generate items or money for the participants (if the money or items come from the PC running the event, this counts as not generating items or money)

Events that need prior approval
=How to get approval= If your event needs approval, submit a +str with the basic idea. After this, staff will contact you to discuss the event and provide an approval or rejection. =Running the Event= Generally, when a player is running an event, they should attempt to keep their character on the periphery. For example, a player emitting a violent NPC should not have their own character dispatch the NPC. Pacing is also important. Most player run events should aim for approximately a 3-4 hour run time.
 * Events that revolve around heavy violence
 * Events that involve major canonical organizations, especially if they are serving as an opposition
 * Events that generate items or money for the participants