Wildlands Updates

Patch: Wildlands +Travel Exits I've compared the large and complicated +travel macro that I made to the Room #DBref map I have for the Wildlands, and have repaired around twenty broken +travel exits that were leading to the wrong room, or not leading anywhere at all.

For some idea of how complicated this is to check and make right, the Wildlands Grid is a 14 x 9 room area (not including Ebonhold, Crown's Refuge, and Southlookery), equating to 126 rooms in total. Each of these rooms has between 3-4 +travel exits. If we use the number of 4, that's 504 different directions and destinations to check to make sure they're going where they should.

Thankfully, this only took an hour to check, and I'm happy that it's all patched up, and that every room +leads to where it's supposed to go now.

Also, in my infinite benevolence, I've reduced the "level terrain" +travel times to 15 minutes, with 20 minutes uphill, and 10 minutes downhill. The Wildlands should now be safe to travel, free of misdirections and holes in the space-time continuum.

New: Wildlands +Prospecting 95 of the 126 rooms that make up the Wildlands grid have now been set up with +prospect items.

Everything from River Oak Forests to Sheep Pastures to Obsidian Ore Deposits can be found out there, in places you'd expect to find them. For example, you'll find woodland creature habitats and forests can be +prospected in the Verdigris Forest, but not in the Azure Steppes.

You'll find cattle and sheep pastures in the fields of the Aegisdusk Lea, but not in Snake Mire. You won't find much of anything in the Ashlands beyond buzzards and resources from the ground. You might even be lucky enough to find some Argentite!

Some rooms (namely, 31 of them) don't have any +prospect items on them, such as river rooms (boats can't prospect for stuff) and a few that I didn't want to put anything in. You also won't find Fastheld herbs at all! The only herbs that you can find in the Wildlands are the ones that are unique to the Wildlands, and those don't need to be prospected.

Finally, you no longer need the Citizen quirk to get the Prospecting skill, so Wildlanders can pick that up again should they choose. The amount of stuff that's out there is vast, which you would expect from a wild land that has no owner!