Anticipation

While the school of Divination is not the most useful for those who would with to bring harm to their enemies - physically at least - the school is not without its defensive measures. Anticipation is the tool a diviner uses to predict and evade those who would bring harm to them.

Anticipation does not allowa mage to see into the future. Rather, it induces a hyper-awareness of the presence, and allows a mage to calculate the most likely course of actions of an assailant. They are then able to react with astonishing swiftness to counter these attacks, not because they are any faster themselves, but because their ability to predict effectively reduces their reaction time to near zero.

When using this ability, the diviner is subject to the illusion of the world slowing down around them. An attacker's motions are reduced to a mere fraction of what they were before, and even arrows can be tracked, to slip out of their way.

As a note, however, while anticipation is rolled as a defensive skill, what it /does/ is allow the mage time to react. The mage then has to work out how they are going to react, either by getting out of the way, or finding a way to counter the attack being made against them. That said, if a mage were to try and counter something like galvanism with anticipation, having the proper tools at hand is a must - one cannot dodge lightning.

Also, anticipation cannot be used to counter something without physical manifestation. Against illusions and necromancy, a diviner with this skill is as helpless as anyone else.