Telekinesis

Damage formula when used as an attack: 10 + ODF of weapon (if item has no native ODF, then follow the chart). A native item ODF takes precedent over weight based ODF.

First category is weight: 1 point: Object is under 1 lb. - Paperclips, bullets, pens, paper - ODF 0 2 points: <5lbs - ODF 10 3 points: <25 lbs - Most weapons - ODF 15 4 points: <125 lbs - Able to pick up fair strength (post scaling) character. - ODF 20 6 points: <625 lbs - Able to pick up any character that uses a 'body' that isn't a ship or otherwise huge. ODF 30 8 points: Under 1.5 tons - Able to pick up small terrestrial vehicles. ODF 50 10 points: Under 10 tons - Able to pick up almost any terrestrial vehicle ODF 70 15 points: Under 50 tons - Able to pick up ships ODF 100

Second category is speed (either increase or decrease): 1 point: Under 5mph (very slow movement) - Dex at +4 to dodge 2 points: Under 10mph (most running sentients) - Dex at +3 to dodge 4 points: Under 20mph (slow moving vehicles) Dex at +2 to dodge 6 points: Under 40mph - Dex at +1 to dodge 8 points: Under 100mph - Dex at 0 to dodge 10 points: 200mph - Dex at -2 to dodge 15 points: Supersonic - Dex at -4 to dodge

Additional items: 1 point per item over 1

Fine motor movement: 2 points.

So to move a 125 pound item at 10 mph it'd take 6+2 (or 8) points. If the user has fair psi, you'd subtract 4. 8-4=4. 4 is a fair, thus a fair would be a success on this roll.

Duration: Seconds (one round or less): 1 point Minutes (long enough to last an entire combat scene, generally): 2 points Hours: 4 points