Talk:Stamp/Card-Based Combat Sandbox

From what I've read on this system (and my initial interpretations of it), I will first say there are some interesting ideas involved. Namely the diceless aspect. I've seen diceless roleplaying games work, but they tend to operate on the premise of: The higher skill, given enough time, will always win, given equal, or near equal, circumstances. With that said, I suppose the initial questions are:
 * 1) By what mechanic does this combat operate by?
 * 2) Does skill matter other than as a prerequisite?
 * 3) How much better is an 'enhanced body blow' than a 'body blow' for instance (this goes mostly into mechanics)?
 * 4) Does a mere 'lucky dodge' work against an 'enhanced body blow', or at least mitigate some damage from such an attack?
 * 5) Do things like strength and armor get any consideration?

Ultimately, it comes down to: How would a sample combat go? The information on the page right now doesn't say a great deal on that topic, other than the implication that attacks are played, then posed, and defenses are played, then posed. There's cards, but no real mechanics for governing the use of them, especially if +taskroll is out of the equation, which really needs to exist before much in the way of constructive comments can be said.

Sergeytov 08:03, 18 November 2007 (UTC)