Everlight (Classic Journeys Era)

This herb requires a Great Herbal Medicine roll or better to prepare. In its unprepared or improperly prepared state, it can be considered a potent neurotoxin.

Once properly brought into a useable state, it is still quite hazardous. When ingested by a Mystic, Timonae, or Vollistan, it will enhance their innate psionic gifts considerably (Equating to, in rolled situations, a +2 bonus for a few minutes, from five to thirty). During this time, physical skills and coordination are heavily negatively effected. The body becomes too focused on the mental. Following this brief period of heightened power, all psychic effort becomes far more difficult (-2 to all psionic rolls for several hours). Fading to a mild buzzing headache (-1 to same rolls), for about five hours after.

It should be noted that all permutations of psychic ability are equally thus effected: be they telepathic, psychokinetic, or psychic. It is also notable that the same psychic paralysis can detrimentally effect all three races.