Lycanthropy

Lycanthropy is a Drudic ability that permits a Druid to undergo transformation into a seven-foot bipedal wolf called a Lycanthrope, though more commonly known as a Werewolf. The Werewolf is seen to be the ultimate champion of nature (second, perhaps to the Dragon), combining attributes of humanity with those of the lupus to create an adaptive, resiliant, primal fighting machine.

Unlike the werewolf of urban legend, a Druid does not require a full moon to be able to transform into a Lycanthrope, and does not devolve into a savage beast that is incapable of rational thought. Although a transformed Druid may be more in tune with their "animalistic" side, their personality, morality, and - indeed - humanity, as well as their ability to speak the Imperial language.

However, Lycanthropy does remain a powerful ability indeed, and much of what is said in folklore has a basis in reality. For example, the Lycanthrope is entirely immune to conventional weapons, but can be harmed by silver items. Standing at seven-feet in height, the Lycanthrope is also very fast, very agile, and very proficient with their claws.

Like the Wildform ability, Lycanthropy transformations often include clothing and equipment, blending those elements into aspects of werewolf's form. For example, an equipped Obsidian Longsword may be implemented into the form as black claws, while a set of Bronze Chaimmail may result in copper-fur with darker patches.


 * Equipped armor carries over as the natural DDF of the Lycanthrope.
 * The ODF of a Lycanthrope's claws is set at ODF 55.
 * Silver Weapons deal ODF x 1 against a Lycanthrope.
 * Argentite Weapons deal ODF x 1 against a Lycanthrope.
 * Cortana deals ODF x 2 against a Lycanthrope.
 * Offensive Shadow Magic deals standard damage.
 * All conventional weapons deal no damage - the Lycanthrope is immune.

'''Note: The Lycanthropy skill dictates both the success of the transformation *and* all skills related to the change in shape that one might wish to roll. Lycanthropy is therefore rolled for clawed combat attacks, athletic feats while transformed, and various other aspects. One might also roll the skill to determine the struggle between humanity and animalism.'''

Counterskill: Dexterity, Dispel, Serenity, Shields, Offensive Magic, Weapons Skills