OS:TFS Skill System

Disclaimer
The following materials based on FUDGE, entitled the Otherspace Skills System, was originally created by Andy Laugel and made available by Andy Laugel, and rewritten by Sean Sabbage and Jenna Clark in 2008, and are not authorized or endorsed in any way by Steffan O'Sullivan or any publisher of other FUDGE materials. Neither Steffan O'Sullivan or any publisher of other FUDGE material is in any way responsible for the content of these materials. Original FUDGE materials (c) Copyright 1992-1995 Steffan O'Sullivan, All Rights Reserved.

Traits
Characters in the Otherspace Skills System are largely defined by three coded types of traits; attributes, skills, and GFQs (gifts/faults/quirks). These three factors, acting in conjunction, set many of the aspects of your character and what he/she/it can do.

Attributes and skills are described by eight main levels in decreasing order of excellence: Legendary, Superb, Great, Good, Fair, Mediocre, Poor, and Terrible.

Attributes
Attributes represent your character's basic competency in eight different domains; largely mental domains (Intelligence, Willpower, Charisma and Perception) and largely physical domains (Strength, Constitution, Dexterity and Reaction).

Intelligence: Basic raw thinking ability/speed of mental processing and learning. Intelligence helps with scientific skills, computer-based skills, and many engineering skills.

Willpower: Strength of mind over body. Willpower helps with psionic skills, psionic resistance and pain resistance. It may also be rolled versus skills such as Seduction.

Charisma: Innate ability to command respect/affection from others. Charisma helps with social skills of any sort, from singing to lying.

Perception: Attention to detail, both in terms of physically sharp senses and mentally sharp insight. Perception helps with medical skills and other skills that relate to, well, perception!

Strength: Sheer physical muscular prowess. Strength plays a role in determining the damage you do in the combat system, and also helps with strength-based fighting skills such as Blunt Weapons and Brawling.

Constitution: Physical toughness, both in terms of resisting disease and in healing from injury. Constitution helps you heal better, plays a roll in determining the damage you take in the combat system, and helps with endurance-related skills such as outdoor survival.

Dexterity: Physical coordination and grace, both full-body and with one's hands. Dexterity helps with many melee combat skills, musical instruments and several other skills that require talented hands.

Reaction: Speed of one's reflexes and movement. Reaction determines who acts first in combat. It also helps with piloting, firing guns and emergency medical care.