Danger Sense

Danger Sense is an ability for the psychic that generally allows one to sense when things 'aren't right' in a situation. The most obvious use of this is to detect an ambush. This skill has roleplay applications in allowing one to detect when one is approaching from behind a character, for instance. In a scene where danger is impending, however, the skill should be +sroll'd (a secret taskroll that only the ref on the scene can see), and results based upon the following guidelines:

Great: A general sense that something is wrong, as well as how wrong, and how inevitable the threat is: "Someone in this room has a gun." Superb: A sense of the type of threat, as well as a location. "There is a sniper about 500 yards away with a rifle pointed at me."
 * Terrible or worse: Backlash, bad or misleading information.
 * Poor/Mediocre: No information
 * Fair: "Something is not right here." or similar
 * Good: A sense something is not right, and an estimate of the level of threat faced. "This situation is probably not lethal" "This situation could quickly become deadly."